I think that non-carnivora carnivores are extremally underused and underestimated, but they were the largest carnivores mammals that ever existed! So, why do not use them? I will put a list of some additions i think would be neat: 1- Sarkastodon mongoliensis 2- Oxyaena lupina 3- Hyaenodon mongoliensis 4- Hyaenodon horridus 5- Simbakubwa kutokaafrika 6- Megistotherium osteothlastes 7- Kerberos langebadreae And last but not least, i also think it would be pretty cool to have a more bulky and omnivore Daeodon shoshonensis and his cousin, Entelodon magnus (such as some studies showed sometime ago). That's all, have a nice day, everyone!
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Is there an existing mod that removes the gift cart and leaves just the vendor? I've created a gift shop, but the big cart looks so out of place.
This is a question about coding biomes for birds. How do designers decide what biome to place birds that migrate? Example: I notice from reading that some species will breed in alpine biomes, but will leave these biomes for valleys in the colder parts of the year.
Just letting people know Zeta Designs' Site seems to be dead. If you try to go to it it'll display "We're sorry, we were unable to locate the site /rubensophiedesigns/downloads." If anyone has some mods from there i'd suggest you back them up
"Z-code files were used by the Z-machine game engine , which was used for running text adventure games in the late 1970s and 80s." long story short my USB corrupted a few Z2F files, one of which is supposedly from 2105-
Alright after repairing the drive it's still there. here's a link: https://drive.google.com/file/d/1UqaRPzgxusKArVF5KaG3p3vG04CUb0dP/view
Hello, just have a qeustion for the community, if there are any mods/hacks that add different/special/realistic behavior apart from the base game AI animal instincts. I thought anything that warps behavior would be hard if not impossible for modders to create but I just wanted to make sure. And I don't mean behavioral mods that effect everything, like that really usually mod (which I love) that ensures that the animals are always happy in any environment/space, I mean like something that would make herbivores STAY in groups, or making certain group animals like wolves and lions stick together in a common area when not hunting (possibly specific animal mods for specific species). Anyways, if there are any mods that change behavior in animals in the zt2 game, please let me know :)
P.S sorry if my English grammar is bad
For Broke people (like me) who don't own ALL the DLCs, could there be an option to sort by DLC's needed? IE: Packs, Animals, and Mods in general?
Could the avability of mod be updated? Because there is alot of mods that are said to be Available but aren't. Thank you for your time.
i notice that some animals like african buffalo and willdebeast are froze when they are eating or grazing.
its annoying and sometimes the wildebeast even floating in the air
any suggestion?
I cant find his work tho, especially the Asian Leopard Cat
So I recently dowload a pack, and I notice there are two same animal (one from another pack) so how can I delete another animal from a mod pack
Hey everyone, can someone suggest me some animal mod that actually work and have less bug? The more the best :3 thankss youuu
also, anyone have a lobster, crab, squid, ink or octopus mod? (all the link and animal I see is not work anymore, I think)
I have the game and was able to extract Albertosaurus and Pachycephalosaurus
Will post pics later for proof if anyone asks
deleting environmental needs makes impossible to fulfill educational habitats which doesn't increase the zoo fame , spoiling every single challenge game , does anyone has a solution for this issue or a link yo an older version of the mod ?